/2011/08/22/libhex-hex-map-gen/
{"item":{"status":"visible","url":"\/2011\/08\/22\/libhex-hex-map-gen\/","trash":"","name":"libhex-hex-map-gen","parent":"","title":"LibHex: Hex map generator","date":"2011-08-22 12:22:27","filepath":"posts\/2000359_libhex-hex-map-gen.xml.json","type":"post","content":"While doing some brainstorming on hex maps, I ran across <a href=\"http:\/\/libhex.firetree.net\/\" target=\"_blank\">libhex<\/a> by <a href=\"http:\/\/blog.firetree.net\/\" target=\"_blank\">Alex Tingle<\/a>. \u00a0It's written in C++, has a python interface, and a JavaScript implementation.\n\nLook at the neat map of England generated from the lib:\n\n<a href=\"http:\/\/blog.firetree.net\/2008\/02\/06\/a-hex-map-of-england\/\"><img class=\"size-medium wp-image-360 aligncenter\" title=\"hexengland\" src=\"http:\/\/www.8bitrobot.com\/media\/uploads\/2011\/08\/hexengland-300x300.png\" alt=\"hexengland\" width=\"300\" height=\"300\" \/><\/a>\n\nThere's also a good article on <a href=\"http:\/\/www.gamedev.net\/page\/resources\/_\/reference\/programming\/sweet-snippets\/coordinates-in-hexagon-based-tile-maps-r1800\" target=\"_blank\">Coordinates in Hex Maps<\/a> for those looking to implement a game\/map with a hex grid.\n\n<em>via <a href=\"http:\/\/blog.firetree.net\/2008\/02\/06\/a-hex-map-of-england\/\" target=\"_blank\">firetree.net<\/a><\/em>\n\n "}}